
16:12
Hi, Ashley!

16:25
Welcome Chris Endy

18:15
Beth! you rock!

20:09
Geology rocks :D

20:30
Kambiz is really a leader!

20:33
Fresno State rocks :)

20:56
Fresno presence, as always!!

21:25
Welcome, Laura!!

21:40
Thanks! Great to be here!

25:10
Welcome Mihaela, great to see you join us

26:51
did your department recognize the cost savings of your space/lab redesign?

26:57
Many of you probably saw the CSU in the News latest edition featuring some of the AR/VR efforts in the system. There is quite the momentum. See https://www2.calstate.edu/csu-system/news/Pages/How-Immersive-Technology-is-Changing-the-Way-CSU-Students-Learn.aspx

28:19
I like that visual slide showing all the possible topics and then selected focus

30:17
https://www.labster.com/

31:11
I know some of you are not in STEM-ish areas but can probably see how virtual labs or forms of augmented/virtual reality may bring about engagement and learning opportunities for your students.

32:04
Did the students that did Excel-only then do a physical lab activity analogous to the virtual activity?

33:12
i.e., was an existing lab activity replaced with virtual, or was virtual an extra opportunity for that student group compared to the control group?

33:34
I'm in philosophy so I can't see using virtual labs, but I'm thinking about the possibility of virtual debates, arguments, etc.

34:18
plus this makes me want to go back to school and take virtual lab courses.

34:39
@sheela Pawar The problem with VR is that it is not yet a very social medium. It is very difficult to produce VR that incorporates real-time interaction with other humans (not digital objects)

34:59
yes. and research methods

35:03
@Sheila: So true - what a difference for those of us (at least me) that were going through pre-internet, AR, VR, etc.

35:39
I have to go :( Love the comments, though!

36:24
Fortunately, it seems (to me) that LIT doesn’t have to involve AR/VR - other forms of tech can still be used to great effect

37:49
Thinking it is less boring should not be underestimated…engagement critical.

41:18
engagement is active learning :)

43:01
We’ve previously discussed what to do with students that might not have a “home” to take experiments home to, and whether that sort of access to external resources is going to be detrimental to some

45:45
@Kambiz: There was an echo with your mic open while Laura is talking so I closed your mic. You can unmute as you need to. Thanks.

46:48
TED Talk > https://www.ted.com/talks/michael_bodekaer_this_virtual_lab_will_revolutionize_science_class

49:18
Labster overview video just shown > https://www.youtube.com/watch?v=oairUMkieak

52:06
Another nice endorsement of Kambiz’s work!

56:51
540

58:24
https://vimeo.com/courseredesign

59:06
http://LIT.csuprojects.org

59:12
60 participants in the LIT webinar yesterday…Good Turnout!

59:42
I think there are massive online communities which are venturing into the lab research sphere.

59:46
LIT Website: http://LIT.csuprojects.org

59:50
As a historian, I could imagine virtual history simulations. Students would interact with historical characters in a specific setting and then have to make choices, predict results, and then analyze (simulated) outcomes. The tone would probably be 50% virtual lab and 50% video game!

01:00:06
Contact jpbayard@calstate.edu

01:00:30
jpbayard@calstate.edu

01:01:03
plc.csuprojects.org